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Polygonal Modeling: Bevel an Edge, face or Vertex in Maya 3D 2012

The command Bevel creates beveled polygons along the currently selected edge, face or vertex.

To use the Bevel command go to Edit Mesh > Bevel

Maya 3D Video Tutorial: The video below is intended for beginner students that are attending my 3D Modeling Class and need a quick reminder on how to use the Bevel command in Maya 3D 2012.


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